do you turn the doors off? if so how ? :There are a number of ways to do - some clever people employ scripts based on proximity to hide elements (i.e. do you turn the doors off? if so how ? :īut how do you get in the building. nwd)Sorted that but how do you get in the building. *at this point I tend to adjust the FOV 110 = a close approximation of human FOVĮDIT Corrections & a fun little file added (change file extension from. and remember, you can use the walk tool, the viewcube, and/or the arrow keys to move around, the scrollwheel to look up and down (save switching to "look") and further refine your settings (walk speed, "avatar" height & width, vertical-axis, etc) in Options. have a "base" in your exterior - otherwise you'll descend forever (since there's nothing to stop you freefalling) - I sometimes add such a base (in the absence of modelled context) pre-export. rvt) into Manage, set your view to perspective,* and select "walk"on the "viewpoint" tab - which will ungrey the options for gravity, collision and crouch.īefore you toggle gravity and try to start walking - make sure you're either, a.
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